George Washington takes place in a small, weedy, rusty city in the American South, where children conduct their affairs with adult responsibility and adults behave like kids. The grown-ups had fought wars and built machines, explains Nasia (Candace Evanofski), the little girl who narrates the film in voiceover, so “it was hard for them to find their peace.” By contrast, the children dwell on problems of friendship, love and the care of small animals. These subjects lead not to turmoil but to the contemplation of “mysteries…all the mistakes God had made.”
Nasia doesn’t name these errors; but a moviegoer might draw up quite a list. God has allowed George Washington to be set in a city of empty storefronts, derelict factories, junkyards, railyards and tumbledown houses: places of abandonment and failure, which are lovingly photographed in warm sunlight and deep colors. Presiding over this America (at least in Nasia’s mind) is her friend George (Donald Holden), whose skull God forgot to fuse. George’s brain lies so near the surface that he has to go about wearing a football helmet. But despite his vulnerability–or because of it–George wants to be a hero, and Nasia sees him as one. The marvel of the movie is that you see George almost as she does, even while knowing that he’s a poor, scared, guilt-burdened kid.
On the level of knowledge–of meanings that can be paraphrased–George Washington is a mounting pile of disasters. Parents are dead, imprisoned or crazy; pets are candidates for slaughter; friends are one slip away from a violent end. The survivors, while not yet old enough for high school, ache with a secret conviction of sin, or else go numb and blame themselves for it.
But the movie doesn’t play at the paraphrasable level. As written and directed by David Gordon Green in his remarkable feature debut, George Washington is a languid series of impressionistic glances, many of them cast at subjects that seem lovely or droll. Scenes often fade to black, so they occupy their own little space. The performers (all of them nonprofessional) play-act with a sincerity (sometimes an abandonment) that makes each moment a piece of eternity. Music is used sparingly; and when it does come up, it’s generally in the form of a slow, two- or three-chord pattern that isn’t planning to go anywhere. Maybe a couple of the children want to skip town after their friend Buddy abruptly dies; but the sounds are content to cycle in the air, as if they feel what George and Nasia feel. The goodness that the kids hope to find, the love and heroism they seek, must be present here and now, if they exist at all.
Do they exist? The answer might be yes, if you smile when George puts on his superhero outfit–the football helmet, a uniform from the school wrestling team and a white sheet, tied around his neck as a cape–and pretends to direct traffic. Never mind that the traffic doesn’t need direction. George apparently believes he’s saving lives; and though his need for this belief is terrible, though circumstances have made the wrestling uniform a token of guilt, the camera nevertheless gazes up at him, admiring rather than belittling his solemn arm-waving.